Computer Games – Exploring the whys
and why –not’s?
Date: 4th May 2017/Thursday
This time my blog explores the
whys and why – not’s of computer games whether online or offline. At times it
worrying seeing kids glued to computer screens, the moment you intend to take
away the device or exit the game one observes a defiant behavior. For the
short term such change in behavior might not cause problems but for the longer
I feel if not monitored might lead to serious concerns to kids health both
physical, mental and emotional.
The blog is inspired from my
personal experiences working with kids at an NGO. Their addiction to computer
games, some change in behavior both towards elders and class fellows compelled
me to remove the games from the tablets and explore some interesting
ones that
lead to enhanced skills like creativity, innovation, team building, collaborating
etc.
After hours of a surgical procedure
on tablets, I was successfully able to disable and uninstall the useless games
like SubwaySurf, CandyCrush, Angrybirds, Race, Racing Moto, InsideOut,
Fishfarts, Smashit, Splash etc. These games as per my observations were making
kids lose their temper quickly, resulted in loss of patience, increase in
defiant behavior, becoming unsocial, may
be resulting in eye strain or pain in knuckles etc.
While exploring some pros and
cons on the internet about computer games I came across an interesting discussion
where people with different gaming expertise had shared their opinions and to my
astonishment were more or less similar to my own observations. As Ryuu Shun
Hayashi, MMORPG full-completer, Wiki-editor, Theorycrafter (Jan 8,
2016) had responded in the comments, stating playing computer games does result
in reduced patience to deal with situations where nothing changes at all, along
with resulting in reduced tolerance for injustice.
I agree a 100 percent to his explanation where he
compares the real world to a gaming world where the results are pre-determined
before based on individuals efforts, skills and abilities. As far as the real
world is concerned success is not mainly due to the factors stated above but a
lot is connected to an individual’s environmental factors, social context, interactions,
and a number of other things. These virtual games are actually preparing kids
for a world where fairness is guaranteed no matter what, which in completely in
contrast to what the real world offers. Something which gaming programmers need
to consider!
Frank Brown (Oct 7, 2016) a gaming specialist had
similar observations, he further added that playing computer games results in
fatigue, laziness, violence and addiction to games. While skimming through an article online by
Romeo Vitelli Ph.D (Media Spotlight) talks of several cases of video gaming
addiction resulting in life imprisonment, etc. the worst case was a woman named
Rebecca sent to jail for 25 years for letting her 3 old kid starve to death due
to malnutrition since she was too busy playing world of war craft for hours.
Another interesting read which builds and actually
confirms playing violent video results in change in behaviour, this was written
by Brad J. Bushman Ph.d (a professor at Ohio State University). He discusses
three reason for this behaviour, first playing video games is active where
watching a Tv, reading a book is passive, and we all know kids learn better by
being actively involved in the process. Second, players tend to identify with
violent characters, as compared to watching a violent TV movie, they are in
control of the violent character. Third, which is I feel is the worst is that
players are being rewarded for violent behavior. He further says that there is
enough empirical data to prove that violent games are more harmful than TV
programs (Polman et al., 2008).
Instead I have tried to replace
these with some interesting educational apps which are more creative, enhance decision
making skills, provide an opportunity to collaborate, work in teams, discuss
among pairs, lead to some progression, some challenge in activities, enhanced
problem solving skills, extension in knowledge, ability to think most
importantly. The results are not pre- determined, every individual completes
the activities based on own understanding. Each one ends up with creating something
unique like the construction games (Build a bridge, Construction game) or
drawing games (Kids Doodle).
Frank Brown in his comments in
the article did also mention pros of computer games which include enhanced
prediction skills, better reasoning and logic. It does also improve and enhance
map reading skills where players need to understand the maps for their next
movements. Games like Build a Bridge, Build a House, Little Architect, Treehouse
Builder etc encourage thinking, creativity, decision making etc among kids.
While skimming through a research
paper online “Pros and Cons of Computer Games” by Hani Morgan and Tracey
S.Hodges, I came across research by different individuals who have reinforced that
computer games foster learning and stimulate students. One such research shows
that simulation games have the greatest potential to promote learning (Tanes
& Cemalcilar, 2010) and that student prefer these games to conventional instruction
(Charskey & Ressler, 2011). The research
further quotes that computer games those not even developed for educational
purposes lead to enhanced hand and eye coordination, critical thinking skills
and decision making skills (Tanes & Cemalcilar, 2010).
Another article on the pros and
cons of computer games in education too reinforces the same belief and
thinking. It further says games make learning more engaging, relevant and give
students the agency which real textbooks cannot. Further games have immense potential
for personalized learning, adaptive assessment, individualized and adaptive feedback
(Fortune, 2011). Mark Griffth in his research
paper “The educational benefits of educational games” also states that playing
computer games has resulted in reduction in reaction times, improved hand eye coordination
and increased self-esteem.
I completely agree to all these
observations and remarks in different research papers, as my own observations
with kids have shown similar findings. I think one of the reasons such games
promote learning is that they match the way students learn, they give them the
freedom to learn, try different ideas, explore and try several times without
the teacher being interrupting.
I have observed kids keenly engaged
and engrossed while working on apps such as Kids Preschool puzzle lite, kids
numbers and math, kids abc phonics lite, kids connect the dots, sprinkle
islands, story jumper, city creator etc. Positive feedback at the end of every
step further encourages the kids to move to higher and challenging levels.
Now, what needs to be considered
is how to help kids overcome game addiction. A few things that could be done
include:
·
Searching and exploring more appropriate
interactive games
·
Engaging kids in social activities/encourage outdoor games
· Removing violent or useless games from the
devices (uninstall/disable)
·
Limit the time children spend on devices
·
Disable uploading/downloading from internet
·
Check ratings and read reviews of apps before
installing
·
Keep all devices in a family room
·
Watch over the kids shoulder and remove any objectionable
content (games do have objectionable adds)
·
Set rules and time lines regarding gaming
·
Regularly discuss and participate in activities kids
do online.
Happy Reading J
Sheeba Ajmal
References:
1. What
are the pros and cons of video games?
Website
link:
Accessed Online: 3rd May 2017
2. Are
video games addictive?
Website link:
Accessed Online: 4th
May 2017
3. The
effect of violent video games: do they affect our behaviour?
Weblink:
Accessed on 4th May
2017
4. The
pros and cons of computer games , Hani Morgan and Tracey S. Hodges
Weblink:
Accessed online:
4th May 2017
5. Pros
and Cons of video games in Education
Weblink:
Accessed online:
4th May 2017
6. The
educational benefits of video games, Mark Griffths
Weblink:
Accessed Online: 4th
May 2017
7. Show
and Tell for Parents – Pros and Cons of Video Games
Weblink:
Accessed
Online: 4th May 2017
Hey great work.. I loved this post..Thanks for sharing this information.Pros and Cons of Computer Games for Kids
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